Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
In Narfell, Monk's must take 4 consecutive levels before multiclassing into other classes. They are also only allowed to multiclass into classes associated with their order.
To browse the known Monk orders of Narfell, see Monk Orders.
For a more in depth set of rules around multiclassing and how it affects playing a Monk on Narfell, see multiclassing rules.
If a character breaks these rules, they will not be allowed to take another level of Monk and are no longer considered part of the order.
Monks are given Uncanny Dodge as a feat.