As no two PK situations are the same, a DM may make a decision on whether or not to apply a specific rule to a given situation. In those cases, the shout will always include the conditions which are relevant to the situation at hand.
NOTE: Willingly giving KoS (Kill on Sight) on yourself is not allowed.
Rules for giving and executing PK requests for DMs:
- PK permission will never be given if a DM does not believe the asking party has enough of a reason to get it
- DM giving the PK permission must notify the asking party only if their request has been granted (in chance of multiple PCs requesting PK at same time)
- Upon granting the PK permission the requesting party must wait for a DM to warn the server of a possible PK that might be taking place, example warning as follows: "A PK request has been granted with DM supervision" OR a notice that there will be no public shout.
- In some cases, there may be no public shout prior to the PvP - in this case, the supervising DM will always contact the players involved or make a public shout after the PvP has begun.
- DM supervision is always attached with a PK permission to keep the event fair for both sides
- The end of the PK permission should always be shouted if possible whenever the event is over or is unable to complete with a DM supervision.
- No DM will ever answer any questions related to the identity of the target of the PK warning or the requesting party.
- Casting a non-damaging spell on another player without permission can be seen as PvP. The target still needs to ask a DM prior to retaliating to the casting in a harmful way.
Attacking Minions
- Attacking a familiar requires DM attention due to the XP loss that comes with their death. You must follow the rules below once a DM has given permission to attack the familiar.
- Attacking an evil (looking) minion (zombie, skeleton, shadow etc) must be preceded by:
- Attempt to contact a DM requesting PK clearance on the minion, if no DM is found continue to step 2 (This does not apply to familiars. At least one (1) message to the DM channel.)
- Attempt to find the owner of the creature and notify them of the attack on their minion only and give them two (2) clear chances to remove it.
- The aggressor must always set hostile first.
- Be aware that this counts as a PK attack against the person and they do have the right to defend their minion by attacking you. As per PVP rules, none of this may take place in a hostile area without DM permission.
- NOTE: a hell hound is a familiar.
Other PK Rules:
- Non-Lethal Subdual PVP is allowed without DM consent, under the strict rule that it must be agreed upon by ALL PARTIES INVOLVED. Screen shots proving an agreement has been made is advised. Please see below for more information.
- If you are attacked you have the right to defend yourself which includes attacking back at the attacker.
- If you witness a dear (in character) friend of yours under attack, you have the right to jump in and help defend them. Due to the difficulty to overseeing a more than 2 player PvP, a DM can request a one versus one duel of a sort.
Concerning Militia:
- Players who are Militia/Defenders/Guards of their towns may have special rules regarding PvP in and only in their respective town.
- A militia PC need to inform the DM channel of an arrest, but no shout will be issued. We require the notice so that we are aware it's an arrest and not an unauthorized PvP.
- An arrest requiring a PvP situation outside the home town falls under the general pk rules.
Violations:
- Logging out during an obvious PK clearance on your character without both party's consent will carry an automatic level loss penalty.
- Logging out repeatedly after each time a PK notice has been shouted to avoid "knowing" that a PK has been authorized against your character will carry the same penalty as above. Basically if you make enemies, prepare to take the consequences.
Non-Lethal Subdual PVP is allowed without DM consent, under the strict rule that it must be agreed upon by ALL PARTIES INVOLVED. Screen shots proving an agreement has been made are advised.
- Narfell keeps a 'mutual subdual' policy in which any character may attack another if their player has first contacted the other player and received confirmation that the second player also wishes to get involved in PvP.
- Do not force the issue - if the other player doesn't want to PvP, then avoid the situation.
- Subdual Mode MUST be enabled through the Rest Menu.
- Narfell supports a subdual damage system, thought it does not follow standard pen and paper rules (due to engine limitations).
Subdual damage is considered non-lethal damage. Damage is inflicted as normal, but a players knocked to 0 or less hit points will not be killed, and be considered one of the 4 subdual states below:
Winded, as defined by the dictionary: To cause to be out of or short of breath.
If you are winded, you are essentially gasping for air. Think about it as though someone just hit your stomach with a 2x4. This is a time to emote surrendering/dropping to the ground/wheezing for breath. Your character isn't up and running, isn't using Power Attack, and likely isn't casting any spells for a good time.
Black Out, as defined by the dictionary: To lose consciousness or memory temporarily
If you're blacked out, you definitely aren't putting up a fight. Chances are you are struggling to keep your eyes open, and chances are you aren't going to remember things very well for at least a few days. This is on the edge of being Knocked Out.
Knocked Out, as defined by the dictionary: Knocked unconscious by a heavy blow
You're unconscious, which pretty much means you can't do anything aside from lay on the ground and hope whoever knocked you out doesn't want to kill you. You aren't fighting, you aren't running, you aren't standing up, you aren't shouting for help, you aren't casting spells, and you aren't resisting. As with a black out, which came before hand, it's going to be hard for you to remember specifics for at least a few days, if not a good week.
Concussions, as defined by the dictionary: Injury to the brain caused by a blow; usually resulting in loss of consciousness
This is what you get when someone takes your head and slams it against a brick wall. Repeatedly. As this is a step above Knocked Out, we can assume you're already unconscious, so you don't really have much say in whatever happens to you next. Concussions border on death, and can result in permanent brain damage. If you've been concussed, chances are you might not remember much of what happened ever, except that your head really hurts after you saw that moving shape