Within the community of Narfell, many sub-communities have formed. These speciality groups represent special interests of same-minded individuals within the game. These interests can be of anything, from the defense of a city to monopolistic trading pacts to equal rights for women. These societies are known as guilds and organizations.
There is very little difference in internal structure between guilds and organizations. The real disparity lies in their founding and out-of-character management. Guilds are formed by players that wish to create a focus on a particular role-playing element, while organizations are creations of the DMs and serve to further plot devices within Narfell.
Joining a society has many benefits besides just as a background for role-playing. Guilds and organizations usually recieve more attention from DMs and have special events and adventures. They also grant access to special equipment not normally available to the general public.
This town was once a small encampment for travellers on the Nars. It was destroyed during the N'jast war and subsequent Demon plot.
For more about the happenings of Jiyyd, please see the Jiyyd forum
Home of the most notable Nars barbarians. This small village attracts a fair share of new adventurers trying to earn glory. Just be sure you abide their laws before you decide to venture here.
For more about the happenings of Norwick, please see the Norwick forum
A home for those who wish to stay out of the light.
For more about the happenings of Oscura, please see the Oscura forum
A port town where the well-to-do and those who wish to do well come for it's many splendors and rich politics. Seat of the Nars Monarchy.
For more about the happenings of Peltarch, please see the Peltarch forum
A bustling port town on the Easting Reach, historical seat of the Nentyarch. Mouth to the western trade routes and the Great Dale to the east.
For more about the happenings of Uthmere, please see the Uthmere forum