Below are listed all the properties enchantable to an item. If you don't see it, it is not allowed. I will have a post below this detailing the restrictions and banned properties more fully.
- Max per item: +1
- Limit: +3 to any one INT/WIS/CHA ability, +5 to any one STR/DEX/CON ability. +8 to any combination per character.
- Lawful, Chaotic, Evil, Good
- Max per item: +2
- Slashing, Piercing, Bludgeoning
- Max per item: +2
- Limit: one damage type
- Kobold, Outsider, Undead, etc.
- Max per item: +3
- Special: +3 requires a focus component.
- Lawful Evil, Chaotic Neutral, Neutral Good, etc
- Max per item: +3
- Limit: one alignment per item
- Special: +3 requires a focus component
- fire/electricity/cold/acid/sonic/divine/negative energy
- 3 points per 5/- resistance
- Max per item: 15/-
- slashing, piercing, bludgeoning
- Max per item: 5/-
- Limit: one per item
- Special: Only one may be possessed through enchanting/guild items. DM dropped items do not count against this.
<alert type="danger"> Disclaimer: Enchanting an item with more than one type of saving throw won't be stacked in NWN's engine. This is due to the fact that mechanically, only the highest save will be reflected during a saving throw. </alert>
- Max per item: +2
- Limit: +3 total per character
Max per item: +2
- Limit: +5 each per character, does not apply to other save bonuses.
- fear,acid,fire,disease, etc.
- Max per item: +3
- Limit: one per item
- tumble, spot, hide, discipline, etc.
- Max per item: +6 per skill
- Max Single Skill Point Equippable: +40 points
- Special: For each point spent, you gain 2 skillpoints. These can be divided between separate skills. Each skill may be increased to +6, but no item may increase more than 3 separate skills.
- Mithril armor and shield are an exception to this rule, and can retain all of the skill bonuses of the base item, plus up to three separate skill bonuses that are enchanted.
- Restricion: No UMD
- lawful, chaotic, good, evil
- Max per item: +2
- Limit: one alignment
- Reptilian, Orc, Outsider, etc.
- Max per item: +3
- Limit: one race
- special: +3 requires focus component
- Lawful Good, Chaotic Evil, True Neutral
- Max per item: +3
- Limit: one alignment
- special: +3 requires focus component
- Piercing, Slashing, Bludgeoning
- Max per item: +2
- Limit: one type
- Fire/electricity/acid/sonic/cold
- Max per item: +2
- Limit: one type
- Divine, Negative Energy
- Max per item: +2
- Limit: one type
- Lawful, Chaotic, Good, Evil
- Max per item: +2
- Limit: one type
- Special: Can only be of the divine damage type
- Outsider, Undead, Orc, Aberration
- Max per item: +3
- Limit: one type
- Special: Can only be of the divine damage type
- Lawful Evil, Chaotic Good, etc.
- Max per item: +3
- Limit: one type
- Special: Can only be of the divine damage type
- Max per item: +6
- Special: +2 massive crit PER 1 point spent
- Max per item: +2
- Special: gauntlets/gloves receive +1 ab and +1 bludgeoning damage
- Lawful, Chaotic, Good, Neutral
- Max per item: +2
- Limit: one type
- Orc, Outsider, Goblins, Undead, etc.
- Max per item: +3
- Limit: one type
- Special: focus component required for +3
- Lawful Neutral, Chaotic Good, Neutral Evil
- Max per item: +3
- Limit: one type
- Special: focus component required for +3
- Max slot: 3rd circle
- Special: 2(X) = point cost, where X is the spell level.
- (e.g. 1st circle = 2 points, 2nd circle = 4 points, 3rd circle = 6 points, etc)
- Max per item: 20% - (NB: ASF reduction does not stack from different items)
- Special: 5% per 2 points spent.
- Max per item: 16
- Special:
- 4 points = SR 10.
- 6 points = SR 12
- 7 points = SR 14
- 8 points = SR 16.
This can be enchanted in any slot. but has the following disclaimer:
- Holy Symbol property will always be VISIBLE to identify your Patron Deity
- The PC will wear proudly the symbol of their deity in order to turn undead (for example, without switching weapons).
- Your patron deity will always be visible if you enchant an item with this property. (NB: Clandestine evil clerics: )
The player is expected to RP their PCs accordingly, and also will be advised to add a line in regards of the deity's name in !description flavor or !description lore.