Using higher quality crafted items will now offer bonuses for the enchanting process. All enchanting requires Masterwork (MW) materials, and higher level enchanting will require specific materials, with corresponding bonuses. These bonuses will vary depending upon the base material used, and will be FREE properties that do NOT count against the point total of the item. Note that properties cannot exceed their maximum limits.
15 - MW Adamantium
14 - MW Mithril
13 - MW Platinum
12 - MW Silver
11 - MW Steel
10 - MW Iron
These should be the minimum required to create an enchantment of these point values. If players use higher level materials, that's fine. This criteria is for metal armor, weapons, and shields.
- Brass - minimum quality, no bonus
- Iron (+1 AC vs. Fey) -80% weight
- Silver (+1 AC vs. Undead OR +1 AC vs. Shapechanger) -80% weight
- Steel -60% weight
- Platinum (+1 AC vs. Magical Beast) -60% weight
- Mithril (-5% Arcane Spell Failure, +1 to hide, move silently, open lock, parry, pick pocket, ride, set trap and tumble) -40% weight
- Adamantine (+1 AC) -80% weight
If you include wood components in an enchantment, using specific kinds of wood will add certain properties to the enchanted item. Whether this is allowed will be part of the general approval of the enchanting request.
- Oak - minimum quality, no bonus
- Cherry (+1 Damage vs. Outsider) -80% weight
- Ash (+1 Damage vs. Beast OR +1 Damage vs. Construct) -80% weight
- Elm (+1 discipline)
- Redwood (+1 Damage vs. Reptilian) -60% weight
- Yew (+1 Reflex, +1 Discipline) -60% weight
- Darkwood (+1AB, +1 Reflex)
- Barbarian's Outfit -80% weight
- Gladiator's Outfit -80% weight
- Winter Wolf Tunic (+1 saves vs. Cold) -80% weight
- As AC 1 equipment is not craftable in game you may use an AC 2 equivalent item as the base.
- Dark Leather (+1 Hide) -80% weight
- Great Stag Leather (Animal Empathy +1, Persuade +1) -80% weight
- Grotesque Leather (Intimidate +1, Taunt +1) -80% weight
- Winter Wolf Leather (+1 saves vs. Cold) -80% weight
- Dyed Winter Wolf Leather (+1 Saves vs. Cold) -80% weight
- Displacer Leather (+2 Hide) -80% weight
- Red Dragon Leather (+1 AC, 10/- Fire Resist) -80% weight
- Leaf Armor (5% Fire Vulnerability, Hide +2, Move Silently +1) -40% weight
- Bone Studded Leather (+1 Intimidate, -1 Persuade) -80% weight
- Dark Studded Leather (+1 Hide) -80% weight
- Great Stag Studded Leather (Animal Empathy +1, Persuade +1) -80% weight
- Grotesque Studded Leather (Intimidate +1, Taunt +1) -80% weight
- Winter Wolf Studded Leather (+1 saves vs. Cold) -80% weight
- Dyed Winter Studded Wolf Leather (+1 Saves vs. Cold) -80% weight
- Displacer Studded Leather (+3 Hide) -80% weight
- Adamantine Studded Leather (+1 AC) -80% weight
- Red Dragon Studded Leather (+1 AC, 10/- Fire Resist) -80% weight
- Red Dragon Scale (+1 AC, 10/- Fire Resist) -80% weight
- Stink Beetle (+1 saves vs. Acid) -60% weight
- Fire Beetle (+1 Saves vs. Fire) -60% weight
- Umber Hulk (+1 AC vs. Aberration) -60% weight
- Bullette (+1 AC vs. Magical Beast) -60% weight
- Stegadon (+2 Saves vs. Fire) -60% weight
- Stink Beetle (+1 Saves vs. Acid) -60% weight
- Fire Beetle (+1 Saves vs. Fire) -60% weight
- Umber Hulk (+1 AC vs. Aberration) -60% weight
- Bullette (+1 AC vs. Magical Beast) -60% weight
- Stegadon (+2 Saves vs. Fire) -60% weight
All Clothing comes with a weight reduction that lowers -80% weight.
- Grotesque (+1 Intimidate, +1 Taunt)
- Medicineman's (+1 Heal)
- Sash of Tales (+1 Perform, +1 Persuade)
- Dwarven Flat Bottomed (+1 Discipline)
- Halfling Creepers (+1 Move Silently)
- Tricky Toes (+1 Tumble)
- Boots of Elvenkind (+2 Move Silently)
- Winter Wolf (+1 Saves vs. Cold)
- Winterwolf (+1 Saves vs. Cold)
- Bear Skin (+1 Concentration)
- Dwarven Winter (+1 Saves vs. Cold)
- Norseman's (+1 Saves vs. Cold)
- Elvenkind (+2 Hide)
- Banded (+1 Discipline)
- Doe's Scent (+1 Animal Empathy)
- Sticky (+1 Pick Pocket)
- Tricky Fingers (+1 Disable Traps, +1 Pickpocket)
- Double Banded (+2 Discipline)
- Gnomish Brass Fingerwires (+1 Disable Traps, +1 Pick Pocket)
- Advanced Sticky (+2 Pick Pocket)
- Gnomish Steel Fingerwires (+1 Disable Trap, +1 Open Lock, +1 Set Trap)
- Weighted (+1 Bludgeoning Damage)
- Spiked (+1 Piercing Damage)
- Orcish Fighting Gauntlets (+1 Piercing Damage)
- Talon (+1 Slashing Damage)
- Heavy (+2 Bludgeoning Damage)
- Brass - minimum quality, no bonus
- Iron (+1 AC vs. Fey) -80% weight
- Silver (+1 AC vs. Shapechanger OR +1 AC vs. Undead) -80% weight
- Steel (+1 Concentration) -60% weight
- Platinum (+1 AC vs. Magical Beasts, +1 Concentration) -60% weight
- Mithril (+3 Concentration) -40% weight
- Adamantine (+1 AC, +2 concentration) -80% weight
- Gnomish Searchagoggles (+1 Search) -80% weight
- Gnomish Stereophoniclistenators (+2 Listen) -80% weight
- Orcish War Mask (+1 Intimidate) -80% weight
- Veil of Antovar (+1 Saves vs. Poison) -80% weight
- Dread Cariboo (+1 Saves vs. Fear) -80% weight
- Brass - minimum quality, no bonus
- Iron (+1 Damage vs. Fey) -80% weight
- Silver (+1 Damage vs. Undead OR +1 Damage vs. Shapechanger) -80% weight
- Steel (+1 Discipline) -60% weight
- Platinum (+1 Discipline, +1 Damage vs. Magical Beast)-60% weight
- Mithril (+1 AB) -40% weight
- Adamantine (+1 enhancement bonus) -80% weight
- Oak - minimum quality, no bonus
- Cherry (+1 Damage vs. Outsider) -80% weight
- Ash (+1 Damage vs. Beast OR +1 Damage vs. Construct) -80% weight
- Elm (+1 discipline)
- Redwood (+1 Damage vs. Reptilian) -60% weight
- Yew (+1 Reflex, +1 Discipline) -60% weight
- Darkwood (+1AB, +1 Reflex)
- Scourge (+2 Damage) -80% weight
- Oak - minimum quality, no bonus
- Cherry -80% weight
- Elm (+1 Mighty) -80% weight
- Ash (+1 Mighty) -80% weight
- Yew (+2 Mighty) -80% weight
- Redwood (+1 Mighty) -60% weight
- Darkwood (+1 AB, +2 Mighty) -40% weight
- Sling -80% weight
- Stone Zipper (+1 Mighty) -80% weight
- Brass - minimum quality, no bonus
- Iron (+1 Damage vs. Fey) -80% weight
- Silver (+1 Damage vs. Undead OR +1 Damage vs. Shapechanger) -80% weight
- Steel (+1 Discipline) -60% weight
- Platinum (+1 Discipline, +1 Damage vs. Magical Beasts) -60% weight
- Oak - minimum quality, no bonus
- Cherry (+1 AC vs. Outsider) -80% weight
- Ash (+1 AC vs. Beast, +1 AC vs. Construct) -80% weight
- Redwood (+1 AC vs. Reptilian, +1 bluff) -80% weight
- Elm (+1 bluff) -60% weight
- Yew (+1 Reflex Saves) -60% weight
- Darkwood (+1AC, +1 Reflex) -40% weight
- Dark (+1 Hide) -80% weight
- Orc Blood (+2 Taunt) -80% weight
- Grotesque (-2 Persuade, +1 Intimidate, +1 Taunt) -80% weight
- Fire Beetle (+1 Saves vs. fire) -80% weight
- Stink Beetle (+1 Saves vs. acid) -80% weight
- Winter Wolf (+1 Saves vs. cold) -80% weight
- Red Dragon (+1 AC, 5/- Fire) -80% weight
- Brass - minimum quality, no bonus
- Iron (+1 AC vs. Fey) -80% weight
- Silver (+1 AC vs. Undead OR +1 AC vs. Shapechanger) -80% weight
- Steel -60% weight
- Platinum (+1 AC vs. Magical Beast) -60% weight
- Mithril (-5% Arcane Spell Failure, +1 to hide, move silently, open lock, parry, pick pocket, ride, set trap, and tumble) -40% weight
- Adamantine (+1 AC) -80% weight