This offers more flexibility and options for item design, especially for higher-level characters, and creates more long-term goals for crafters. The cost curve reflects the power and rarity of these enchantments, making them meaningful investments and harder to mass-produce.
Enchanted items of high level points will require PCs to be a certain level to equip them, and based on DM discretion may require the PCs to go on special side quests for components.
| Caster Level | 1e XP Cost | 3e XP Cost | PC Caster Cost | NPC Caster Cost | |
| 1 point item | Level 1 | 100 1e exp | 40 3e exp | 100 gp | 150 gp |
| 2 point item | Level 2 | 200 1e exp | 120 3e exp | 200 gp | 300 gp |
| 3 point item | Level 3 | 400 1e exp | 180 3e exp | 400 gp | 600 gp |
| 4 point item | Level 4 | 800 1e exp | 356 3e exp | 700 gp | 1050 gp |
| 5 point item | Level 5 | 1600 1e exp | 600 3e exp | 1100 gp | 1650 gp |
| 6 point item | Level 6 | 3000 1e exp | 1050 3e exp | 1600 gp | 2400 gp |
| 7 point item | Level 7 | 6000 1e exp | 1867 3e exp | 2200 gp | 3300 gp |
| 8 point item | Level 8 | 9000 1e exp | 2400 3e exp | 2900 gp | 4350 gp |
| 9 point item | Level 9 | 12000 1e exp | 2571 3e exp | 3700 gp | 5550 gp |
| 10 point item | Level 11 | 25365 1e exp | 4500 3e exp | 7400 gp | 11100 gp |
| 11 point item | Level 12 | 33900 1e exp | 5000 3e exp | 14800 gp | 22200 gp |
| 12 point item | Level 13 | 45655 1e exp | 5500 3e exp | 29600 gp | 44400 gp |
| 13 point item | Level 14 | 58840 1e exp | 6000 3e exp | 59200 gp | 88800 gp |
| 14 point item | Level 15 | 75365 1e exp | 6500 3e exp | 118400 gp | 177600 gp |
| 15 point item | Level 16 | 99500 1e exp | 7500 3e exp | 236800 gp | 355200 gp |
NPC Caster Cost = 1.5x Builder Cost, representing markup if enchanted by NPCs instead of PCs or sold by merchants.
The staff will try to deliver the enchanted items within 1-2 weeks (at most) of submission of the request and receiving the item, based on staff and player availability. You can receive the item as soon as it is imported and an available staff member is present to oversee enchanting rolls and issue it. There is no limit to the number of enchantments you can do, but any higher level (10-15) enchanted items can only be submitted every 2 weeks.
The person to whom the item is being enchanted to, if other than the caster, can choose to take half of the XP hit for the caster. The character receiving the item must be at least the same level as the item, and at least level 6. So level 6 for a 1-6 point item, level 7 for 7 point item, and so on until level 15. The PC may volunteer to take the complete XP hit from another PC caster, but an NPC will NEVER share the XP hit. If a PC caster volunteers to take the entire XP hit for the customer, then there may be conditions tied to that at the discretion of the two players (including GP cost, components, or favors). This agreement must be communicated to the Staff so they can keep a record of it.
Higher level enchanted items can only be created by casters of at least one higher level.
10 pts = CL 11
11 pts = CL 12
12 pts = CL 13
13 pts = CL 14
14 pts = CL 15
15 pts = CL 16
NOTE:
Enchanted items from the 10-15 range will require the PC to have the equivalent level (10 for 10, etc) to equip the item. This will be hard-coded into enchanted items to maintain equivalence to what is expected of characters of that level. This level requirement will be confirmed by staff when reviewing the enchanted item.
Items created like this can NOT be given to other characters than the one initially receiving it (and taking half of the XP hit), unless you ask for permission from the Narfell Admin Team staff. Failure to ask for permission will have serious consequences. The items that require permission to trade will say so in their description, and if they are not allowed to be traded, "No Trade" will be indicated in the description.
The Failure chance is 3x(point total) - Character Level.
Note that reductions in failure chance are applied BEFORE caster level reduction. 0% failure chance is possible.
Critical bonuses will result in zero exp cost for the item (gold cost is as normal).
The formula for determining critical bonus chance is: Character level - Item Level.
Bonuses are applied to the item points, not the end result, fractions are rounded down.
Enchanting Roll
Critical Success Roll
Submission Bonuses/Appropriate Components
Enchanting Roll
Submission Bonuses/Appropriate Components
Critical Success Roll
These numbers are calculated as a d100 roll. Anything below the failure number means a failure.
Critical success is based on the same d100 roll. If the roll is higher than 100 - the critical success rate, the enchantment makes a critical success roll.