The Shieldbearer is a fighter that has dedicated all their training to become one with the tower shield. They've focused on how to be defensive and avoid harm in dire situations to be able to take the frontline against the mightiest of foes and survive.
Small Races can use a Large Shield in place of a Tower Shield for Shield Bearer abilities.
Level | BAB | Fortitude | Reflex | Will | Shield Training | Abilities |
---|---|---|---|---|---|---|
1 | +1 | 2 | 2 | 0 | N/A | Challenge |
2 | +2 | 3 | 3 | 0 | +1/1 | Shield Training |
3 | +3 | 3 | 3 | 1 | +1/1 | True Shield 1/day |
4 | +4 | 4 | 4 | 1 | +1/1 | Toughness |
5 | +5 | 4 | 4 | 1 | +1/1 | Shield Clang 3/day |
6 | +6 | 5 | 5 | 2 | +2/3 | Challenge Upgrade I |
7 | +7 | 5 | 5 | 2 | +2/3 | Mass Challenge |
8 | +8 | 6 | 6 | 2 | +2/3 | Challenge Upgrade II |
9 | +9 | 6 | 6 | 3 | +2/3 | True Shield 2/day |
10 | +10 | 7 | 7 | 3 | +3/5 |
Concentration, Discipline, Heal, Lore, Parry, Taunt, Tumble, Ride
As an action, the shieldbearer can challenge a single target, forcing it to attack them. Gain temporary HP equal to 5 per shieldbearer level, max of target. DC is 10 + SB level + CON modifier vs will.
As an action, the shieldbearer can now simultaneously target every hostile within range with their challenge ability. Gain temporary HP equal to 10 per shieldbearer level, max of all targets. DC is 10 + SB level + CON modifier vs will.
After extensive training with a tower shield, you've learned to use it to more adequately defend yourself.
Starting at 2nd level, with a tower shield equipped, a Shield Bearer gains +1 to saves and 1/- DR vs. physical forms of damage (bludgeoning, piercing, and slashing). At level 6, this increases to +2 to saves and 3/- DR. At level 10, it increases to +3 to saves and 5/- DR. Note that this does not stack with other damage resistance effects/items but will stack with feats from other classes.
A shield bearer can imbue themselves with:
5 * shield bearer level
percent3 * shield bearer level
)These are an extraordinary effect (cannot be dispelled, lost from resting).
It lasts for a number of rounds equal to 2 * shield bearer level
.
At level 3, a Shield Bearer can use True Shield 1/day. At level 9, they can use it 2/day.
Three times per day shield bearer can force all creatures adjacent to them to roll a will save with a DC equal to 5 + Shield Bearer Level + their Constitution Modifer. Creatures failing the save are subject to an non-magical stun effect lasting for 2 rounds.
Challenged targets take attack penalty equal to CON modifier.
Challenged targets now take damage penalty equal to CON modifier.
This also affects Mass Challenge.