Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.
Narfell is set in the Forgotten Realms, where rangers are required to represent a patron deity from the official books. Because we are a roleplaying server, your character will be expected to advance their deity's dogma. You'll find a wealth of information on Forgotten Realms nature deities online.
Some companions are level-restricted. Most notably the bear companion.
Druid | Ranger | |
Badger, Hawk, Wolf | 1D | 6R |
Boar, Panther, Dire Rat | 3D | 6R |
Spider | 4D | 8R |
Bear, Dire Wolf | 6D | 12R |
When appearing at the beginning to a chat message, the command ;a will make your companion speak the message that follows. Your familiar can also perform a few emotes (such as -dead) and do its own skillchecks (without the additional ! command). The commands ;s and ;d will behave in a similar fashion with summoned and dominated creatures.
Rangers have an elevated tracking ability. Details about tracking can be found in the tracking article.
Rangers receive Tumble as a class skill. They also receive Toughness at level 4 and Evasion level 9.