The Arcane Trickster enhances their roguish skills with arcane magic, dabbling in mainly illusion and enchantment magic.
Level | BAB | Fortitude | Reflex | Will | Abilities |
---|---|---|---|---|---|
1 | 0 | 0 | 2 | 2 | Ranged Legerdemain 1/day |
2 | 1 | 0 | 3 | 3 | Sneak Attack +1d6 |
3 | 2 | 1 | 3 | 3 | Impromptu Sneak Attack 1/day |
4 | 3 | 1 | 4 | 4 | Sneak Attack +2d6 |
5 | 3 | 1 | 4 | 4 | Ranged Legerdemain 2/day |
6 | 4 | 2 | 5 | 5 | Sneak Attack +3d6 |
7 | 5 | 2 | 5 | 5 | Impromptu Sneak Attack 2/day |
8 | 6 | 2 | 6 | 6 | Sneak Attack +4d6 |
9 | 6 | 3 | 6 | 6 | Ranged Legerdemain 3/day |
10 | 7 | 3 | 7 | 7 | Sneak Attack +5d6 |
An arcane trickster can perform one of the following class skills at a range of 8 meters: Disable Trap or Open Lock. Working at a distance increases the normal skill check DC by 5 and prevents the arcane trickster from taking 20 on the roll.
An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. An arcane trickster can only use ranged legerdemain to use skills that they have at least 1 rank in the skill being used.
Beginning at 3rd level, once per day an arcane trickster can blind and defean a creature within 8 meters for 1 round, making it susceptible to a sneak attack.
At 7th level, an arcane trickster can use this ability twice per day.