Arcane archers were students of an archery technique developed by elves that imbued magic into their arrows, granting them a variety of effects and almost supernatural accuracy.
Level | BAB | Fortitude | Reflex | Will | Feats |
---|---|---|---|---|---|
1 | +1 | 2 | 2 | 0 | Enchantment +1 |
2 | +2 | 3 | 3 | 0 | Imbue Arrow (3/day) |
3 | +3 | 3 | 3 | 1 | - |
4 | +4 | 4 | 4 | 1 | Seeker Arrow (1 minute cooldown) |
5 | +5 | 4 | 4 | 1 | Enchantment +2 |
6 | +6 | 5 | 5 | 2 | - |
7 | +7 | 5 | 5 | 2 | - |
8 | +8 | 6 | 6 | 2 | Hail of Arrows (3 minute cooldown) |
9 | +9 | 6 | 6 | 3 | Arrow of Death |
10 | +10 | 7 | 7 | 3 | Enchantment +3 |
Enchant Arrow: (Reduced from base NWN) +1 at each level of 1, 5, and 10.
Imbue Arrow: As base NWN.
Seeker Arrow: Target is shot with a number of arrows equal to AA level/3 +1, each doing dX damage (based on bow type) + strength modifier and 1 magic damage. Cannot miss. Cannot critical. Infinite use/ Cooldown 1 minute.
Hail of Arrows: Each target in a colossal area is targeted with number of arrows equal to AA level/3 +1, each doing dX damage (based on bow type) + strength modifier and 1 magic damage. Reflex save for half damage (DC 10 + AA level + dexterity modifier). Evasion applies. Cannot critical. Infinite use/ Cooldown 3 minutes.
Arrow of Death: As base NWN.