The Shieldbearer is a fighter that has dedicated all their training to become one with the tower shield. They've focused on how to be defensive and avoid harm in dire situations to be able to take the frontline against the mightiest of foes and survive.
Small Races can use a Large Shield in place of a Tower Shield for Shield Bearer abilities.
|3||+3||3||3||1||+1/1||True Shield 1/day|
|6||+6||5||5||2||+2/3||Challenge Upgrade I|
|8||+8||6||6||2||+2/3||Challenge Upgrade II|
|9||+9||6||6||3||+2/3||True Shield 2/day|
As an action, the shieldbearer can challenge a single target, forcing it to attack them. Gain temporary HP equal to 5 per shieldbearer level, max of target.
As an action, the shieldbearer can now simultaneously target every hostile within range with their challenge ability. Gain temporary HP equal to 10 per shieldbearer level, max of all targets.
After extensive training with a tower shield, you've learned to use it to more adequately defend yourself.
Starting at 2nd level, with a tower shield equipped, a Shield Bearer gains +1 to saves and 1/- DR vs. physical forms of damage (bludgeoning, piercing, and slashing). At level 6, this increases to +2 to saves and 3/- DR. At level 10, it increases to +3 to saves and 5/- DR.
A shield bearer can imbue themselves with (physical) damage immunity and spell resistance as an extraordinary effect (cannot be dispelled, lost from resting). It lasts for a number of turns equal to their shield bearer class level.
Three times per day shield bearer can force all creatures adjacent to them to roll a will save with a DC equal to 5 + Shield Bearer Level + their Constitution Modifer. Creatures failing the save are subject to an non-magical stun effect lasting for 2 rounds.
Challenged targets take attack penalty equal to CON modifier.
Challenged targets now take damage penalty equal to CON modifier.
This also affects Mass Challenge.